Changes between Version 22 and Version 23 of CodeChanges


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Timestamp:
11/16/12 10:04:03 (12 years ago)
Author:
dv615747
Comment:

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  • TabularUnified CodeChanges

    v22 v23  
    1010
    1111''Potential new subroutines''
    12  1. {{{assign_cloud_material_number()}}}[[BR]]
     12 1. {{{assign_cloud_mat_number()}}}[[BR]]
    1313 Use LSF values on octree to define the material number for every cloud particle. This routine should be called in the first grid iteration, after the void has been calculated. The general procedure is
    1414  * Set material number equal to zero for all cloud particles
     
    1818  * In not, do nothing
    1919  * Should surfaces that are flagged for removal be removed within this subroutine or outside of it??? Should the corresponding LSFs be removed as well, and should {{{params%ns}}} be redefined to be the original value minus the number of removed surfaces???
    20  2. {{{find_material_numbers_from_cloud()}}}[[BR]]
     20 2. {{{find_mat_numbers_from_cloud()}}}[[BR]]
    2121 This subroutine should create an array of {{{nelem}}} x {{{nmat}}} (?) and fill that array with the number of cloud particles of a given material for each element. In general, the procedure would be
    2222  * Allocate an array that is {{{nelem}}} x {{{nmat}}} (or {{{nelem}}} x {{{nlsf}}}???); initialize to zero
     
    2424  * Find which element contains a given particle
    2525  * Increment the material number index for the element in the 2D array created above using the cloud particle material number
    26  3. {{{get_element_material_number_from_cloud()}}}[[BR]]
     26 3. {{{get_element_mat_number_from_cloud()}}}[[BR]]
    2727 This subroutine will operate on a given element (called from {{{make_cut.f90}}}??) to assign the element material number based on some criteria. The procedure would be
    2828  * For a given element, check associated material number distribution list (from {{{find_material_numbers_from_cloud()}}})