Changes between Version 22 and Version 23 of CodeChanges
- Timestamp:
- 11/16/12 10:04:03 (12 years ago)
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v22 v23 10 10 11 11 ''Potential new subroutines'' 12 1. {{{assign_cloud_mat erial_number()}}}[[BR]]12 1. {{{assign_cloud_mat_number()}}}[[BR]] 13 13 Use LSF values on octree to define the material number for every cloud particle. This routine should be called in the first grid iteration, after the void has been calculated. The general procedure is 14 14 * Set material number equal to zero for all cloud particles … … 18 18 * In not, do nothing 19 19 * Should surfaces that are flagged for removal be removed within this subroutine or outside of it??? Should the corresponding LSFs be removed as well, and should {{{params%ns}}} be redefined to be the original value minus the number of removed surfaces??? 20 2. {{{find_mat erial_numbers_from_cloud()}}}[[BR]]20 2. {{{find_mat_numbers_from_cloud()}}}[[BR]] 21 21 This subroutine should create an array of {{{nelem}}} x {{{nmat}}} (?) and fill that array with the number of cloud particles of a given material for each element. In general, the procedure would be 22 22 * Allocate an array that is {{{nelem}}} x {{{nmat}}} (or {{{nelem}}} x {{{nlsf}}}???); initialize to zero … … 24 24 * Find which element contains a given particle 25 25 * Increment the material number index for the element in the 2D array created above using the cloud particle material number 26 3. {{{get_element_mat erial_number_from_cloud()}}}[[BR]]26 3. {{{get_element_mat_number_from_cloud()}}}[[BR]] 27 27 This subroutine will operate on a given element (called from {{{make_cut.f90}}}??) to assign the element material number based on some criteria. The procedure would be 28 28 * For a given element, check associated material number distribution list (from {{{find_material_numbers_from_cloud()}}})